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Genji's Art of War
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Updated Oct 19th 10:51 2002
Download Sam Jones' "Falcon's Bay Tutorial" here for a full tutorial and an example of the Art of War used in a module. If you have any comments on Sam's Tutorial, here's the guild thread following it, and you can contact Sam in the forums as samjones.
Instructions are included in each zip file for the really old test module versions, but again, I don't know why you would want an earlier version unless you want to see how I fixed things.
Here are the current instructions themselves in html.
Instructions.
Since Shouts are the defacto way of giving orders in the recent versions, here is the total list of all possible shouts: Shout List.
If you would like to see the thread that followed this progression, start here: Bioware Forums GAOW Beta Thread
To Install the Art of War into your module, download the zipped .ERF files here, unzip them, and read the installation text.
If you would like to comment on this system, make a request, or spell out a bug, post it in this thread: GAOW Thread
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Genji
Known Issues
There are five things that will be very much improved with the advent of new scripting/engine functionallity.
- being able to talk instead of shout in the chat line. DONE in Patch 1.26
- GetFaction(object oCreature) will allow the removal of the required faction representatives in the wardrobe area for each module.
- ActionSetTrap() or some equivalent ActionUseSkill/Talent() function that works will enable the set traps function to work for unit's setting traps. I'm sure samjones is looking forward to this just as much as I am.
- Faction interaction that allows the faction members to be friendly towards each other without bumping each other with every move. As is stands now, in order to have nice formations, each soldier in the formation has to have a reaction < 90 towards each other. If it is friendly, then soldiers in place will be bumped out of formation by their comrades. A way of toggling this will make them defend each other a little better.
- And lastly, formations are determined by the size of the largest creature in the formation. This uses GetCreatureSize() and is very inaccurate. A Fire Giant has the same "footprint" in the game as an Iron Golem, however a Fire Giant is size 5 and an Iron Golem is size 4. So a formation of Fire Giants will be much larger than necessary while a formation of Iron Golems looks fine. In time I will write a function to accurately determine a creature's real graphical size, but till then things are a little off for some creatures. It works great for humanoid sized guys as is.
here are the Beta test modules:
The most recent test module is Beta Final as of Sept 13th 2002. This is the last beta release. I am not going to add any more functionallity to this and instead concentrate on making an importable version this weekend or next. The first real release will consolidate this mess into .erfs so that anyone can import GAOW into their module. Sorry, scouting didn't make the last cut, it's just too involved.
GAOW Sept 13 2002 Beta Rel Final. There are two equal group of orcs, goblins, trolls, and bugbears in the north and south with artillery units around the perimeter. There are 4 GAOW's at the start, so you can have four players in this one, each with a catapult and some units. There is a caster squad in each field so that support magic and combat casting can again be seen.
- Set Perimeter formations.
- More customization available.
- Bugs almost eliminated.
- 176k.
GAOW Sept 2 2002 Beta Rel 4. There are 20 orcs in the north with three artillery units, and 20 in the south with three artillery units. There are 4 GAOW's at the start, so you can have four players in this one, each with a catapult and some units. There is a caster squad in each field so that support magic and combat casting can be seen.
- Most orders have to be executed with shouts in this one. SEE THE SHOUT LIST
- Ballista use included. New "mark" shout added to see current bearings.
- Units can be told to support and defend other units.
- Includes Proven support for multiple field marshal's for player vs player or multiple DM's staging a huge battle.
- 170k.
GAOW August 26 2002 Beta Rel 3. even less buggy, released to polish some concepts. There are 15 orcs in the north with two catapults, and 15 in the south with two catapults. There are 4 GAOW's at the start, so you can have four players in this one, each with a catapult and some units. The damage on the catapults is low, but watch out.
- Most orders have to be executed with shouts in this one. SEE THE SHOUT LIST
- Catapults and catapult team orders included.
- Engage and Disengage units.
- Includes (untested, I need some feedback here) support for multiple field marshal's for player vs player or multiple DM's staging a huge battle.
- 141k.
GAOW August 21 2002 Beta Rel 2.1. less buggy, again, only released to test some concepts.
- Can order via shout in this one.
- 140k.
Version 2, with a field marshal bug, fixed in 2.1 above. Very buggy, only released to test some concepts.
- Can order via shout in this one.
- 137k.
The original Beta Module with 30 orcs on 30 orcs. Very buggy, only released to test some concepts.
- Purely Conversation run.
- 86k.
If you have any problems, please message me in the BioBoards or click my name above.
If you have a request in nwscript, ask it here: www.nwnscripters.com.